Great Cat of Hurling
The Great Cat of Hurling is generally 15-25lbs, and stands about 18-20 inches at the shoulder.
Size/Type: | Small Animal |
Hit Dice: | 1 d8 (4 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 13 (+1 size, +2 Dex), touch 12, flat-footed 11 |
Base Attack/Grapple: | +0/-12 |
Attack: | Claw +4 melee (1d2-4) |
Full Attack: | 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4) |
Space/Reach: | 2½ ft./0 ft. |
Special Attacks: | Projectile vomit, Hairball |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +2, Ref +4, Will +1 |
Abilities: | Str 5, Dex 15, Con 12, Int 2, Wis 12, Cha 7 |
Skills: | Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3 |
Feats: | Stealthy, Weapon FinesseB |
Environment: | Temperate plains, cities |
Organization: | Domesticated or solitary |
Challenge Rating: | ½ |
Advancement: | 2HD (Small) |
Level Adjustment: | — |
Combat
Cats prefer to sneak up on their prey.
Projectile Vomit (Ex)
A Great Cat of Hurling may, up to three times per battle, vomit onto a target up to five feet away. The vomit should be treated as a splash weapon, with a direct hit causing the target to be Nauseated for one turn and indirect hits causing targets to be Sickened for one turn.
Hairball (Na)
When lifted, a Great Cat of Hurling is likely to eject a hairball onto its opponent, causing the opponent to be Stunned for one round. The hairball can be avoided with a DC20 Reflex save.
Skills
Cats have a +4 racial bonus on Hide* and Move Silently checks and a +8 racial bonus on Balance, Climb and Jump checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
- In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.