Strawberry Zombies are generally approximately human-sized, and are identifiable by the sickly-sweet fruit smell surrounding them.
|Hit Dice:||2d12+3 (16 hp)|
|Speed:||30 ft. (6 squares; can’t run)|
|Armor Class:||11 (-1 Dex, +2 natural), touch 9, flat-footed 11|
|Attack:||Slam +2 melee (1d6+1) or club +2 melee (1d6+1)|
|Full Attack:||Slam +2 melee, (1d6+1) or club +2 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft|
|Special Attacks:||Improved Grab, Syrup, Summon Strawberry Zombie|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +0, Ref -1, Will +3|
|Abilities:||Str 12, Dex 8, Con Ø, Int Ø, Wis 10, Cha 1|
|Skills:||Zombies don't have skills.|
|Challenge Rating:||1 ( I THINK. I COULD BE WRONG. UNTESTED.)|
General description of combat style.
Summon Strawberry Zombie (Sp)
Once per day, a Strawberry Zombie can attempt to summon another Strawberry Zombie, much as though casting a summon monster spell, but with only a 20% chance of success. Roll d%: On a failure, no creature answers the summons that day. A Strawberry Zombie that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.
The Strawberry Zombie regurgitates a pink syrup onto the victim (within touch attack range), causing an effect equivalent to 'Entangle', but removable only by application of 2+ gallons of hot water. Syrup is a physical impedance, rather than a spell. With a successful grapple check, Syrup is applied automatically.
Improved Grab (Ex)
To use this ability, a Strawberry Zombie must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Syrup as a free action in the same turn.
Damage Reduction (Ex)
A zombie has damage reduction 5/slashing. Zombies are lumbering masses of flesh.
Single Actions Only (Ex)
Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Exceptions to this, in the case of Strawberry Zombies, involve Improved Grab.