Great Cat of Hurling
The Great Cat of Hurling is generally 15-25lbs, and stands about 18-20 inches at the shoulder.
|Hit Dice:||1 d8 (4 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||13 (+1 size, +2 Dex), touch 12, flat-footed 11|
|Attack:||Claw +4 melee (1d2-4)|
|Full Attack:||2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)|
|Space/Reach:||2½ ft./0 ft.|
|Special Attacks:||Projectile vomit, Hairball|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +2, Ref +4, Will +1|
|Abilities:||Str 5, Dex 15, Con 12, Int 2, Wis 12, Cha 7|
|Skills:||Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3|
|Feats:||Stealthy, Weapon FinesseB|
|Environment:||Temperate plains, cities|
|Organization:||Domesticated or solitary|
Cats prefer to sneak up on their prey.
Projectile Vomit (Ex)
A Great Cat of Hurling may, up to three times per battle, vomit onto a target up to five feet away. The vomit should be treated as a splash weapon, with a direct hit causing the target to be Nauseated for one turn and indirect hits causing targets to be Sickened for one turn.
When lifted, a Great Cat of Hurling is likely to eject a hairball onto its opponent, causing the opponent to be Stunned for one round. The hairball can be avoided with a DC20 Reflex save.
Cats have a +4 racial bonus on Hide* and Move Silently checks and a +8 racial bonus on Balance, Climb and Jump checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
- In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.